Publisher / client: Sparkling Society
Roles: producer, co-game designer
TownVillage is a unique mix of citybuilding and goods production. Players may build their dream towns consisting of houses, farms, factories, community buildings and trading ports. They have to manage production in their cartoon towns, sell goods to further develop their cities, farm and grow their islands to flourishing trading ports in the area.
As producer / product owner I was responsible for the production of the game from start to finish, working with a small team of programmers and artists. I also worked on many of the game’s mechanics, expanding and detailing ideas from my clients. Finally, I also worked on parts of the UI/UX design by drawing wireframes and keeping an eye on usability, consistency and elegance.